Virtual or Augmented Reality in Education
I have taken interest in ways of improving the pedagogy delivery
of the course in Film production to my students in a fun and exciting method
through technology like Virtual Reality. The students of today are savvy with
technology and are so immersed into VR games and smartphones.
What are Virtual and Augmented Realities?
Incorporating VR into some areas of difficult to understand
concepts could help students with the pedagogy and metacognition. Building on
knowledge, strategies for learning and problem solving.
“I do and I
understand” We retain most subject matter through experiences.”
Of course, there are other things to consider such costs for
computers for 3D modelling and rendering, animators, setup requirements for
classroom and VR headsets for each student and facilitators.
According to Redbrick Research in an article by Tom Cannon
2017, Virtual Reality is making its way into the higher education and looks to becoming
part of mainstream education allowing educators to upskill students via the
internet combining real-life learning with online learning into single platform.
Josh
Maldonado, 2016. VR and Education: Reaping The Benefits
https://medium.com/founders-factory/vr-and-education-why-we-shouldnt-wait-to-reap-the-benefits-70cde72d9ef9
Great Joe, I am interested in learning more how we can incorporate VR or AR in our courses.
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